.SEA Morph Targets Loading Issues

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7th February 2018 - 12:23:31 PM
I imported a .FBX file (exported from Maya) into 3ds Max and tried to export as .SEA. The exporting did not show any errors, however when I import the file into Sea3D Studio and try to control the morph targets, I get the following error message:

RangeError: Error #1125

When I load the file, the Problems tab flashes some information. I was able to take a screenshot before it's cleared up.
It says [Skeleton Animation] Invalid Sequence and [Mesh] Invalid Skeleton Animation.

I'm uploading the screenshot and the .sea that I'm trying to load.
Any help would be greatly appreciated.

Thank you.
Download avatar.sea 6.95 Mb | Open with SEA3D Studio
Untitled
10th February 2018 - 04:44:31 PM
Hi Almeida.

You can send the FBX file to analyze?
19th February 2018 - 06:31:36 PM
This is the .FBX.
AvatarRigShape_NoAnimation_fromBlender.fbx - 6.06 Mb

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