I imported a .FBX file (exported from Maya) into 3ds Max and tried to export as .SEA. The exporting did not show any errors, however when I import the file into Sea3D Studio and try to control the morph targets, I get the following error message:
RangeError: Error #1125
When I load the file, the Problems tab flashes some information. I was able to take a screenshot before it's cleared up.
It says [Skeleton Animation] Invalid Sequence and [Mesh] Invalid Skeleton Animation.
I'm uploading the screenshot and the .sea that I'm trying to load.
Any help would be greatly appreciated.
Download avatar.sea 6.95 Mb | Open with SEA3D Studio
You can send the FBX file to analyze?
This is the .FBX.