about AMMO

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22nd November 2016 - 06:48:52 AM
Yo !

i think i can make worker version of ammo for sea3D
like http://lo-th.github.io/Ammo.lab/

with worker we can use ammo.z in player/src/
and all ammo code in worker with different timestep that three

they are some new add to last ammo.lab version
Character, Raycast, softbodie, terrain, collision test ...

tell me what you thinks of worker version for sea
22nd November 2016 - 06:28:48 PM
It would be great :)

The idea is extend the THREE.AMMO?
https://github.com/sunag/sea3d/blob/master/Player/src/ammo.three.js

I could also prepare an GUI in SEA3D Studio to this new features...
28th November 2016 - 08:24:46 AM
here is the basic demo of how compress worker work
http://lo-th.github.io/root/sea.ammo/index.html

https://github.com/lo-th/root/tree/gh-pages/sea.ammo

now have to find how implement this in SEA3DAmmoLoader
all body is define by object { type:'box', size: [1, 10, 30 ], pos: [15, 5, 0 ] }...

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