about md2

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30th July 2016 - 08:19:51 AM
sir, for x file(from 3ds max) & md2(exported from quake model editor), i have tried to import those files into fragmotion in order to split the animation, but it look black before & after i texture it. After i exported those files to md2, test it with loadmd2 example, it show nothing, why ? it look black because the normal inverse ? sir, how to deal with this problem ? when i import those into prefab3d, animation & sequence name there, but no animation, what wrong ? how about texture ? set it after i flip the normal
f1.md2 - 35.34 kB
f2.md2 - 43.83 kB

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