Introduction to SEA3D 1.7

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30th June 2015 - 06:09:26 AM

Sharing Assets

Finally we completed a portal for sharing assets. That is, you will be able to share Models, Material, Textures, Animations and Scripts with SEA3D Studio for Web.

Check out the Store menu.


Collaborate with the portal, Submit your model!


Poonya Script 1.2 and WebGL Preview

Developers who love designers use visual parameters, visual parameters love Poonya Script!
Quoted from SEA3D


In a line you can unify the programmer and the designer for a specific code with output to JavaScript or ByteCode/Flash.


Using import syntax in Java Script.


You will be able to use the import syntax to capture global objects. This is done at runtime and can be modified by your SEA3DLoader.

Another important detail is the documentation, both ThreeJS as SEA3D-GP has own Code Assist. You can switch between HTML5 and Flash versions in a line.



You can also access the object scope using this.



Hemisphere Light / Spherical Map

Hemisphere Light and Spherical Map can increase the realism of their game, we include the possibility that you can use it in the SEA3D Studio compatible for both Three.JS as Away3D.

Some new features were created as Post-Processing and SEA3D File but are betas, we will be updating during the coming weeks.

It is also possible to include GLSL in your code, see an example of atmosphere created with GLSL and Poonya Script.

Download SEA3D Mascot.sea 1.34 Mb | Open with SEA3D Studio


Thanks Adobe Flash, Let it come Three.JS - A new beginning

Adobe Flash Player has been very important for the advancement of Web technology, for many years the main responsible for the innovations. Today the Web is becoming increasingly open and unified with own technology and open-source, the browser becoming almost an "OS" making the creativity creation ever greater without plugin.

Still we continue with SEA3D Studio on Adobe Air for Windows, Mac OS-X and perhaps Linux. He'll be available later this year with many new features. The SEA3D Loader we are totally focused on WebGL and we will have news with C++.

In the next updating will importer of Blender, and we will not be updating without releasing this update.

A thousand excuse for the delay!!!
Quoted from SEA3D


What to expect from the next updates?

- Physically Based Material - ( Visual Shader Editor )
- Advanced Action Editor
- More Custom Apps for SEA3D Studio
- SEA3D Studio - off-line version
- 2D Editor (Hot)
- 3D Text Editor
- and more ...

I hope you enjoy.

Cheers.
7th September 2015 - 02:12:03 AM
Hi sea3d, can you please expand a little on:
"Hemisphere Light and Spherical Map can increase the realism of their game" and "Some new features were created as Post-Processing and SEA3D File but are betas, we will be updating during the coming weeks."?

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