SEA3D Roadmap

Messages
22nd January 2016 - 05:00:00 PM
SEA3D 1.8 - Under development
Up

* SEA3D Studio 1.8 <- 1.2 Web/Desktop
* - New App-Based System
* - App Builder
* - Node.JS integrate ( Desktop Version )
* - Assimp Algorithm Importer ( Desktop Version )
* - ...
* New Animation System
* PBR'Material support
* Node-Based Material
* Node-Based Post-Processing
* SEA3D Exporter - TJS support
* Poonya Script 1.8 <- 1.3
* ...

Fix

* Freezes in SEA3D Exporter
* Other minor fixes

SEA3D 1.7
Up

* Asset Store
* Poonya Script 1.2
* - Exports to JavaScript(min) or ByteCode
* - Script Domain for individual instances of SEA3DLoader for Open World
* - Asset Visual Parameter
* - Better Code Assist
* Hemisphere Light / Spherical Map support
* Physics with Ammo.js thnks @loth
* New Collada Importer for Blender/Maya
* New SEA3DLoaderLegacy.js

Fix

* Sync key-frame and skin animations
* Global Transform Animation ( SEA3D Exporter )
* Publish Three.JS Camera/Light and Keyframe animations ( SEA3D Studio )
* Other minor fixes

SEA3D 1.6
Up

* File Struct 3.0 (Final)
* - Based for cross-platform
* - Optimization for texture and shaders
* - Auto rename
* - Full support for ATF Textures
* - New Texture Animation System
* - Local / Global Animation for SEA3D Animation
* - Load and Mapping SEA3D File for big scenes (Load a single model if you want)
* - Dynamic Light Picker (Away3D)
* - Dynamic Fog and Shadows (Away3D)

Fix

* Dummy, Target Export
* Other minor fixes

SEA3D 1.5
Up

* File Struct 2.0
* - Faster to load and reduced file size
* - Direct Mesh Loader (no parse in runtime)
* - Limit of vertices extended of 65 thousand to 4 billion
* - Index or named references with real file formats (allows splitting SEA3D in multiple files)
* Export Sprite3D
* New Instancing Technology (instancing every repeated object automatically)
* Ansyn Texture Loader
* New Morph Engine for GPU/CPU (+1000 slots)
* Skin with Morph
* New Interpolation Engine (faster with on/off interpolation)
* Animation Range by Custom Sequences
* Export Line with Scene Hierarchy

Fix

* SEA3D Player | Detail of errors on the GPU
* SEA3D Player | (Error #1125) for vertex limit
* SEA3D Exporter | Export only Animations (disabling Mesh exporter for example)
* SEA3D Exporter | Auto Detect First UV Mapping
* SEA3D Exporter | Instance Skeleton Animation

SEA3D 1.4.1
Up

* Face Normals

SEA3D 1.4
Up

* Animation Takes
* Runtime CubeReflection and PlanarReflection
* Vertex Animation
* Ink Paint Shader
* Custom Object Config (SEA3D Tag)
* Snapshot (Get current geometry of the scene)

Fix

* Improvement Sound3D Exporter

SEA3D 1.3.1
Up

* Multilayer Texture + 26 Blend Mode
* Custom Attributes

Fix

* Tile Texture (Repeat Texture or not)

SEA3D 1.3
Up

* Export Scene Hierarchy with Joints
* Stream Loader Method (Progressive Loader)
* Export Morph and Morph Animation
* Export Sound3D and SoundMixer3D
* Export Dummy and Targets
* Export Path (Line)
* Export InkPaint Material
* Add Fog Effect
* JointObject (Link object in a Bone)

Fix

* New algorithm for skin export
* New algorithm for animation export
* New algorithm for data compression
* Fully compatible with 3dsMax 9

SEA3D 1.1
Up

* Export Normals
* Export Smoothing Groups
* Export Light Attenuation
* Auto Convert XYZ to XZY Euler Rotation
* Optimized Animation Loader
* Added ColorBalance and Levels Post-Processing filter

Fix

* Scene backup
* Export only environment
* Export complex instances
* DiffuseColor Material
* Real mesh export

SEA3D 1.0
Up

* Export Mesh
* Export Skeleton
* Export Animation (Texture, Skeleton, Mesh and Objects)
* Export Multichannel Geometry
* Export Texture and Material (DiffuseMap, SpecularMap, NormalMap, CubemapReflection, CubemapRefraction, FresnelReflection)
* Export Light
* Export Camera
* Export LightMap and DetailMap

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